Software/Hardware Rasterizer

This is my final assignment for my course graphics Programming 1, where we learned how a ray-tracer and a rasterizer work, as well as an introduction to DirectX 11, using the Effects Framework. The project consists of two rasterizers, one software based, running on the CPU, as well as a hardware one, running on the GPU, and it is possible to switch seamlessly from one to the other.

Topics covered

Credits

Credits to Matthieu Delaere, former DAE lecturer, for the base framework implementation.

Recent rework

Replacement of raw pointers with unique pointers for all homemade classes, as well as COM pointers for DirectX objects.

Hardware Rasterizer

Software Rasterizer

The project is available on GitHub!