Arnaud Vanderveken
3D Graphics & Rendering Programmer
Graduated from Digital Arts & Entertainment - Belgium.
Currently Graphics Programmer at I-Illusions.
Who am I?
Hello there! My name is Arnaud Vanderveken, graduate in Game Development at Digital Arts & Entertainment in Belgium, specialized in 3D Graphics and rendering programming.
Curious by nature, I've always been interested in the technical side of everything, leading me naturally towards game engines, the rendering pipeline and graphics programming, but I am always eager to discover new topics!
Throughout my studies, I mainly got accustomed to Unity and Unreal Engine, but I also used various implementations of C++ game engines and various other frameworks to realize all my projects. This is why I am developing my own C++ engine from the ground up to summarize all the knowledge acquired during my studies and to learn some new topics along the way. I am also working on smaller side project to familiarize myself with modern graphics APIs like DirectX 12 and Vulkan Go check them out on my projects page!
Highlighted projects
PicoGine3 (W.I.P)
Personal favorite
This is the continuation of my personal engine project, combining Win32 system programming and DirectX 12 and Vulkan render pipelines. The goal is to implement modern rendering techniques and features with both APIs under a common abstraction.
PicoGineSC
Latest release
This is a side project from PicoGine3 to handle shader compilation. It uses a Json-stile metadata comment at the top of the shader files to configure the shader model per file, as well as allow for multiple output from a single .hlsl file, whether it is multiple entry points or variants using keywords.
Contact me
I'm open to any message, feedback, suggestion or offer, so don't hesitate to contact me!
My contact information is at the bottom of each page.