Arnaud Vanderveken

Engine  and 3D Graphics & Rendering Programmer

Graduated from Digital Arts & Entertainment - Belgium.

Who am I?

Hello there! My name is Arnaud Vanderveken, graduate in Game Development at Digital Arts & Entertainment in Belgium, specialized in 3D Graphics and rendering programming.

Curious by nature, I've always been interested in the technical side of everything, leading me naturally towards game engines, the rendering pipeline and graphics programming, but I am always eager to discover new topics!

Throughout my studies, I mainly got accustomed to Unity and Unreal Engine, but I also used various implementations of C++ game engines and various other frameworks to realize all my projects. This is why I am developing my own C++ engine from the ground up to summarize all the knowledge acquired during my studies and to learn some new topics along the way. I am also working on smaller side project to familiarize myself with modern graphics APIs like DirectX 12 and Vulkan  Go check them out on my projects page!

Highlighted projects

PicoGine (W.I.P)

Personal favorite

This is my personal engine project, combining Win32 system programming, DirectX (11 & 12) render pipeline, CMake build system, and many others, in combination with adequate programming patterns.

Vulkan Renderer

Latest release

I realized this project prior to the start of my internship in order to learn the basics of Vulkan, which I never used before. It is an implementation of the tutorial available on vulkan-tutorial.com

Contact me

I'm open to any message, feedback, suggestion or offer, so don't hesitate to contact me!

My contact information is at the bottom of each page.